2006 167 cards

Guildpact

167 cards · expansion set · released February 3, 2006

gpt
Difficulty
3/5 to complete
Avg Card Value
$14.79
Market average
Top Card
Steam Vents
$25.60
Rarity Tier
Moderate

Overview

Guildpact is a Magic: The Gathering expansion set in the Ravnica block, released February 3, 2006 with 167 cards. Use the checklist below to track which cards you own, and scan any Guildpact card with Tappr to read a Scryfall market estimate synced about every 24 hours.

Best for

  • Modern/Pioneer players and set completionists
  • people completing or pricing Guildpact (167 cards, code gpt)
  • singles buyers focused on Guildpact / Steam Vents

Skip if

  • you will not check edition/treatment and still want “NM mythic” prices
  • you expect every rare in the set to hold similar resale

Common mistakes

On Guildpact, the usual miss is buying sealed EV stories instead of the actual chase list. Money still clusters around Guildpact / Steam Vents; treating the whole list like one price tier is how people overpay bulk. Also: Guildpact (2006, Modern-era paper) gets mixed into lots that are not the same product — match set code gpt before the art.

What to check first

First: whether the card is standard-legal chase or eternal only. On Guildpact / Steam Vents, do condition under light before grade talk. Then use the Guildpact checklist for gaps — sealed is not a plan for the expensive row.

Top of the chart

Most valuable cards

The most valuable card in Guildpact in the latest synced snapshot is Steam Vents, with a Scryfall market estimate around $25.60. Other standout cards include Godless Shrine and Stomping Ground.

  1. 1 #164
    Steam Vents

    Steam Vents

    rare

  2. 2 #157
    Godless Shrine

    Godless Shrine

    rare

  3. 3 #165
    Stomping Ground

    Stomping Ground

    rare

  4. 4 #18
    Spelltithe Enforcer

    Spelltithe Enforcer

    rare

  5. 5 #117
    Ink-Treader Nephilim

    Ink-Treader Nephilim

    rare

  6. 6 #90
    Leyline of Lifeforce

    Leyline of Lifeforce

    rare

Tips to finish the set

To complete Guildpact you'll need all 167 cards. Start with the commons and uncommons — they're cheap and fill most of the checklist — then chase the rares and mythics. Scanning as you sort lets Tappr flag the Guildpact cards still missing from your collection.

Step by step

How to Complete This Set

  1. 01

    Scan your Guildpact cards with Tappr to identify every printing

  2. 02

    Read the 24-hour market estimate for each card, including foils

  3. 03

    Prioritize chase cards like Steam Vents

  4. 04

    Save scanned cards to your Guildpact checklist to see what's missing

Scan with the app

Point Tappr at any Guildpact card and it identifies the exact printing and collector number, then shows a Scryfall market estimate synced about every 24 hours — not a live listing, and not a price guide you have to type into. Every scan can be saved straight into your digital Guildpact binder.

FAQ

Common questions

01 How many cards are in Guildpact?

Guildpact contains 167 cards. It was released February 3, 2006.

02 What is the most valuable card in Guildpact?

Steam Vents is currently the most valuable Guildpact card, trading around $25.60 in near-mint condition. Prices move constantly — scan your copy with Tappr for a Scryfall market estimate synced about every 24 hours.

03 When was Guildpact released?

Guildpact was released February 3, 2006 (2006) as a Magic: The Gathering expansion set.

04 How do I check Guildpact card prices?

Open Tappr, scan the card, and it recognizes the exact Guildpact printing and shows a Scryfall market estimate synced about every 24 hours. You can also browse this page's card list for a full Guildpact price overview.

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