Dimir Control: Patience Rewarded
Draw cards, kill everything, and let Sheoldred close out the long game.
Estimated budget
~$200 – $310
Playstyle
Control · Midrange
Strategy
Dimir Control leans on cheap removal like Go for the Throat to survive the early turns, then uses Behold the Multiverse and Ashiok, Nightmare Muse to out-card the opponent over a longer game. Sheoldred, the Apocalypse serves as both a life-total equalizer and a clock, punishing the opponent for drawing cards while the control deck's own draws refill its hand for free.
Strengths
- ✓ Deep card selection smooths draws
- ✓ Sheoldred swings the life race hard once she lands
- ✓ Flexible removal suite covers most threat types
Weaknesses
- ✗ Lacks proactive plays early, so it can fall behind on board
- ✗ Discard effects disrupt its limited number of key cards
- ✗ Slower than the aggressive decks in the format
Key Cards
Sheoldred, the Apocalypse
Finisher and life-total equalizer
Ashiok, Nightmare Muse
Card advantage and board control engine
Behold the Multiverse
Card selection with foretell flexibility
Go for the Throat
Efficient removal
Duress
Proactive disruption against other blue decks
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Common questions
01 Why play Dimir instead of Azorius Control?
Dimir trades sweepers and planeswalker-based finishers for more efficient removal and a faster, more punishing win condition in Sheoldred, the Apocalypse.
02 How does this deck close out games?
Sheoldred, the Apocalypse and repeated card advantage are usually enough on their own, since every extra card drawn on both sides swings the life total in the Dimir player's favor.