Spells you cast that would counter a spell cost {U}{U} less to cast.
Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.)
Ready to run (You can have two commanders if both have ready to run.)
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Format legality
Set
Unknown Event
Number
#RU05b
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