Krenko Goblins: The Swarm Doubles Every Turn
Every activation doubles your goblin army until the swarm overwhelms the table.
Estimated budget
~$180 – $280
Playstyle
Aggro · Tribal
Strategy
Krenko, Mob Boss taps to create a goblin token for each goblin already under his controller's command, so a handful of cheap goblins can snowball into dozens of tokens in a single turn. Purphoros, God of the Forge and Impact Tremors turn that token flood into direct damage even without attacking, while Goblin Chieftain and Goblin Matron find and buff the pieces that make the plan explosive. Skullclamp converts any excess 1/1 tokens into a steady stream of card draw.
Strengths
- ✓ Extremely explosive — a single Krenko activation can produce a lethal army
- ✓ Purphoros and Impact Tremors provide reach that doesn't require combat
- ✓ Cheap goblins mean the deck rebuilds quickly after a wipe
Weaknesses
- ✗ A board wipe or a single removal spell on Krenko can end the turn's plan
- ✗ Needs some goblins in play before Krenko gets explosive
- ✗ Vulnerable to token-hate effects like anthem-based sweepers
Key Cards
Krenko, Mob Boss
Commander — exponential token engine
Purphoros, God of the Forge
Reach without needing combat
Impact Tremors
Reach without needing combat
Goblin Matron
Tutors key goblin pieces
Skullclamp
Converts extra tokens into card draw
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Common questions
01 How many goblins does Krenko need before he goes off?
Even a small board of three or four goblins can double into a lethal attack after one or two untapped activations, especially with haste enablers in play.
02 Is Krenko Goblins a good budget Commander deck?
Yes — most of its pieces are inexpensive commons and uncommons, making it one of the more affordable ways to build a genuinely explosive Commander deck.